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Tuesday, July 15, 2008

Piston animation using 3DS MAX

This animation uses an Inverse Kinematics solver (bones) to solve the movements of the various parts. The parts are: 1. Piston, 2. Connecting rod, 3. Crankshaft.

Because the parts are all connected via a bones system, rotating the crankshaft moves all the other parts.


video

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